Build a team that works together
How traits turn on, and why shared traits beat random units.
After this lesson you can spot the traits your units share and turn them on.
What a trait is
Every unit has traits, which are group labels shown under its name. Units that share a trait belong to the same group, and the trait list on the game screen counts how many of each group you have on the board. Point at a trait in that list to read its bonus and each of its steps.
Picture of the game · units from a recommended board
Play with the picture. Tap units to move them between bench and board, and watch the traits.
Your traits. Left edge. Lists the traits on your board and how many more units each one needs to switch on.
Your turn: buy, drag and sell
- Fae, 1 unit, not active
- Juggernaut, 1 unit, not active
- Vanguard, 1 unit, not active
- Player 294 health

- Player 388 health

- 81 health, you

- Player 472 health, you fight them next

- Player 566 health

- Player 651 health

- Player 738 health

- Player 817 health

Lvl 20/2 experience
Shop odds at level 2: 1-cost units 100%2-cost units 0%3-cost units 0%4-cost units 0%5-cost units 0%
Press a shop card to buy it. Drag a unit to move it or onto the shop to sell it, and drag an item onto a unit.
How the practice round differs
A practice round with units from a recommended board in the current set (Solar with Karma). It is not a real game and never reads one.
- Shop: which costs show up at each level follows the game's own odds, but every unit of a cost is equally likely (the shared pool of copies is not counted).
- No fights, rounds or income, and the clock stands still: gold only changes when you spend it or sell.
Question 1 of 3
In a real game
Try it next game: each time you buy a unit, check the trait list to see whether a trait moved closer to its next step.
Watch out for this
Spreading your units across many traits means few of them turn on, so your team gets few bonuses. Pick one or two traits instead, and put enough units on the board to switch them on.
The whole screen, item recipes, traits and units.




