Bigger team or stronger units?
When to buy experience to level up, and when to reroll.
After this lesson you can choose between levelling up and rerolling.
Your level
Your level is how many units can fight on your board, so at level 6 you can put 6 units on the board. You get 2 experience free every round, and levels go up to 10.
Picture of the game
Play with the picture. Press Level up and watch new board slots open.
Level and experience. Left of the shop. Your level and experience (XP), with a button to buy experience (4 gold) and a button to refresh the shop (2 gold).
Your turn: buy, drag and sell
- Juggernaut, 2 units, bronze
- Blossom, 2 units, not active
- Fae, 1 unit, not active
- Spellweaver, 1 unit, not active
- Summoner, 1 unit, not active
- Vanguard, 1 unit, not active
- Player 294 health

- Player 388 health

- 81 health, you

- Player 472 health, you fight them next

- Player 566 health

- Player 651 health

- Player 738 health

- Player 817 health

Lvl 30/6 experience
Shop odds at level 3: 1-cost units 75%2-cost units 25%3-cost units 0%4-cost units 0%5-cost units 0%
Press a shop card to buy it. Drag a unit to move it or onto the shop to sell it, and drag an item onto a unit.
How the practice round differs
A practice round with units from a recommended board in the current set (Solar with Karma). It is not a real game and never reads one.
- Shop: which costs show up at each level follows the game's own odds, but every unit of a cost is equally likely (the shared pool of copies is not counted).
- No fights, rounds or income, and the clock stands still: gold only changes when you spend it or sell.
Question 1 of 3
In a real game
A common pace is level 6 around 3-2, level 7 around 3-5 or 4-1, and level 8 around 4-2 or 4-5. The cheat sheet has a fuller table.
Unless your plan stays low on purpose, staying at a low level too long keeps your board small, so keep levelling at a steady pace.
Try it next game: once you reach 50 gold, slow roll with only the gold above it, and count the 2-stars you finish.
Watch out for this
Levelling up because it's the usual time, then fielding a unit that adds nothing, spends gold for very little. The extra place only helps if the new unit switches on a trait or is strong by itself. If you have nothing good to add, rolling at your current level is often the better buy.
The whole screen, item recipes, traits and units.






