Place tanks in front, damage behind
Where to stand each unit on the board, and why.
After this lesson you can set up your board so tanks protect your damage dealers.
Who goes where
Your board has two front rows, the ones nearest the enemy, and two back rows behind them. Your tanks go in the front rows, and your damage dealers go in the back rows, behind them. Without tanks in front, enemies reach your damage dealers at once.
Picture of the game · a recommended board
Play with the picture. Drag a unit to a space, or pick it, then a space. Put the tank in front of your carry.
Your board. The middle. Units placed here fight for you. The big faint numbers at the top count units on the board against units allowed (your level). The front rows meet the enemy first; the back rows are safer.
Your turn: buy, drag and sell
- Blossom, 2 units, not active
- Juggernaut, 1 unit, not active
- Spellweaver, 1 unit, not active
- Summoner, 1 unit, not active
- Player 294 health

- Player 388 health

- 81 health, you

- Player 472 health, you fight them next

- Player 566 health

- Player 651 health

- Player 738 health

- Player 817 health

Lvl 20/2 experience
Shop odds at level 2: 1-cost units 100%2-cost units 0%3-cost units 0%4-cost units 0%5-cost units 0%
Press a shop card to buy it. Drag a unit to move it or onto the shop to sell it, and drag an item onto a unit.
How the practice round differs
A practice round with units from a recommended board in the current set (Solar with Karma). It is not a real game and never reads one.
- Shop: which costs show up at each level follows the game's own odds, but every unit of a cost is equally likely (the shared pool of copies is not counted).
- No fights, rounds or income, and the clock stands still: gold only changes when you spend it or sell.
Question 1 of 3
In a real game
Moving units is free, so it's worth adjusting your layout every round.
Watch the start of each fight: the units that get hit first show you which side the enemy is attacking.
Try it next game: before each fight, find where the enemy's strongest units stand, and move your carry away from them.
Watch out for this
Leaving your carry in the front row makes it the first unit the enemy hits, because units mostly attack the nearest enemy. Move it to the back row instead, behind your tanks.
The whole screen, item recipes, traits and units.










