Be the last one standing
How fights cost health, and what counts as a good finish.
After this lesson you can say how a game is won and what counts as a good finish.
The goal
Every game has 8 players, and each of you builds a team of fighters called units. Everyone starts with the same health, and the player list shows how much each of you has left, so you can see who's ahead. The last player still left in the game is the winner.
Picture of the game · example numbers
Play with the picture. Press Win a fight or Lose a fight to play a round, and watch who loses health and how much.
The shop. Bottom of the screen. 5 units to buy each round. Press a unit to buy it; drag a unit back onto the shop to sell it.
Look around: pick a part
Press a part of the picture, or a button above it, to learn what it does. Point at a unit, a trait or an item to read about it.
About this picture
A moment partway through a recommended board (Solar with Karma), as its plan on the Recommended boards page has it at round 4-2: the units it has by then, on their saved spaces, with the items they hold by then. The gold, shop and other players are made up. It is not a real game and never reads one.
Question 1 of 3
In a real game
Stage 1 has no fights against players, and early fights cost only a little health. Each new stage makes a lost fight cost more, so late losses hurt most.
Every enemy unit still standing when a fight ends adds to the health you lose, so a narrow loss costs less than a heavy one.
It helps to think of health as something you can spend: a few early losses are fine if your team gets stronger for later.
Try it next game: after each fight, look at the player list and notice how a lost fight costs more as the stages go up.
Watch out for this
Panicking after a few early losses is easy to do, but those losses cost very little health. Keep building a strong team for the later stages instead, because each new stage makes a loss cost more.
The whole screen, item recipes, traits and units.



















