Give items to the right unit
Which units get items first, and how to move items later.
After this lesson you can decide which unit holds each item, and when to move it.
Two units come first
Your carry is your main damage dealer, and your main tank is the front unit that takes the most hits. These two get items before anyone else.
Picture of the game · units from a recommended board
Play with the picture. Pick an item, then a unit. Damage items suit your carry, defensive items your main tank.
Item parts. A column of squares at the far left edge, beside your traits. Item parts and finished items wait here until you drag one onto a unit.
Your turn: buy, drag and sell
- Blossom, 2 units, not active
- Juggernaut, 1 unit, not active
- Spellweaver, 1 unit, not active
- Summoner, 1 unit, not active
- Player 294 health

- Player 388 health

- 81 health, you

- Player 472 health, you fight them next

- Player 566 health

- Player 651 health

- Player 738 health

- Player 817 health

Lvl 20/2 experience
Shop odds at level 2: 1-cost units 100%2-cost units 0%3-cost units 0%4-cost units 0%5-cost units 0%
Press a shop card to buy it. Drag a unit to move it or onto the shop to sell it, and drag an item onto a unit.
How the practice round differs
A practice round with units from a recommended board in the current set (Solar with Karma). It is not a real game and never reads one.
- Shop: which costs show up at each level follows the game's own odds, but every unit of a cost is equally likely (the shared pool of copies is not counted).
- No fights, rounds or income, and the clock stands still: gold only changes when you spend it or sell.
Question 1 of 3
In a real game
Early on, build items and give them to a holder, knowing you can move them later.
By stage 3 or 4, pick your carry and move your best items to it.
Point at a finished item to read what it does before you give it to anyone.
When a stronger unit with the same job arrives, sell the holder and pass the items on.
Some items add a trait to the unit holding them, and they usually pay off most when your board already goes deep into that trait.
Watch out for this
Spreading items one each across many units wastes them, because items add up best on one unit, and parts left on the bench do nothing at all. Stack them on your carry and main tank instead.
The whole screen, item recipes, traits and units.









