Be strong now, not just later
Tempo, slamming items early, and when waiting is worth it.
After this lesson you can decide when to make an item now and when to wait.
What tempo is
Tempo is how strong your board is right now, compared with the other players at the same point in the game. It's about the fights happening now, not how good your board might become later.
Picture of the game · example numbers
Play with the picture. Choose Slam now or Wait, then press Next round to the end. Then try the other choice.
Item parts. A column of squares at the far left edge, beside your traits. Item parts and finished items wait here until you drag one onto a unit.
Your turn: buy, drag and sell
- Blossom, 2 units, not active
- Juggernaut, 1 unit, not active
- Spellweaver, 1 unit, not active
- Summoner, 1 unit, not active
- Player 294 health

- Player 388 health

- 81 health, you

- Player 472 health, you fight them next

- Player 566 health

- Player 651 health

- Player 738 health

- Player 817 health

Lvl 20/2 experience
Shop odds at level 2: 1-cost units 100%2-cost units 0%3-cost units 0%4-cost units 0%5-cost units 0%
Press a shop card to buy it. Drag a unit to move it or onto the shop to sell it, and drag an item onto a unit.
How the practice round differs
A practice round with units from a recommended board in the current set (Solar with Karma). It is not a real game and never reads one.
- Shop: which costs show up at each level follows the game's own odds, but every unit of a cost is equally likely (the shared pool of copies is not counted).
- No fights, rounds or income, and the clock stands still: gold only changes when you spend it or sell.
Question 1 of 3
In a real game
In stage 2, almost any finished item makes your board stronger.
If you're losing health fast, an item now is worth more than the perfect item later.
A slammed item isn't stuck where it is: sell its holder later and you get the item back to move.
Greedy play works best while your health is high, so once it's low, it's time to play for tempo.
Try this next game: when you hold two parts in stage 2, build an item and put it on a unit on your board.
Watch out for this
Holding a pile of parts on the bench while you wait for the perfect item means they help in no fights at all. Slam them instead, so they help you win fights now.
The whole screen, item recipes, traits and units.


