What makes a team strong
Damage and tank checklists, mixing stats, and units that earn their place.
After this lesson you can check a team against the damage and tank checklists and spot what it's missing.
Stats and multipliers
Bigger raw numbers, like more health or more attack damage, win fights more often than smaller ones. But some things multiply what you already have, and those often decide a close fight. A strong team ticks most boxes on two checklists: one for dealing damage and one for staying alive.
Picture of the game · a recommended board's carry
Play with the picture. Fill the tank's slots with different mixes and compare the two bars, then tick the checklists until the baseline is met.
Question 1 of 3
In a real game
Point at an item or a trait to read what it gives, then tick it off in your head.
When a fight goes badly, look for the missing box: often anti-heal, resistances, or a carry that never got to hit.
Scout enemy boards, because if they barely heal, anti-heal can wait.
In the late game, before adding a new unit, ask what it brings from the checklists.
Next game, after each fight you lose in stage 4, name one unticked box and fill it with your next item or unit.
Watch out for this
Putting three of the same resistance item on your tank, or adding a late unit only because it costs more, leaves boxes unticked. The tank turns soft against the other kind of damage, and the expensive unit may add nothing your board needs. Cover both kinds of damage, and pick units by what they add.
The whole screen, item recipes, traits and units.

