Spend or save? Let health decide
Trading gold, health and item parts, and letting your health pick the move.
After this lesson you can read your health as high, medium or low and choose whether to hold, level, roll, or level and roll.
Three things to trade
Every game you manage three resources, gold, health and item parts, and each one can be traded for the others. Spend gold now and you usually keep health, because a stronger board loses fewer fights. Hold gold instead and you usually lose some health, but the gold keeps earning interest for later. Hold 50 gold and interest alone pays +5 every round, so held gold keeps growing while you wait.
Picture of the game · example numbers
Play with the picture. Pick your health, answer the questions that follow, and see which move the path ends on and why.
Question 1 of 3
In a real game
These choices come up a few times a game, often around the start of stages 3, 4 and 5.
Say your health is medium, two pairs sit on your bench and no strong unit is waiting: roll, because each reroll can finish one of them.
Late in the game, saved gold is worth little, so spend most of it on your board.
After a game, look back at your health in stage 3 and ask whether you spent at the right time.
Next game, before you spend, name your health as high, medium or low, count your pairs and check for a strong unit waiting.
Watch out for this
Levelling because a guide said it's time, then adding a unit that brings nothing, wastes gold you needed for rolls. A level only helps if the new slot gets a unit that makes your board better. Instead, roll at your current level, or level and then roll.
The whole screen, item recipes, traits and units.



